AIRagdollDelegate
Base: AIbehaviorScriptBehaviorDelegate
None.
| Property | Type | |
|---|---|---|
ragdollInstigator | WeakHandle<game.Object> | scripted |
closestNavmeshPoint | Vector4 | scripted |
ragdollOutOfNavmesh | bool | scripted |
isUnderwater | bool | scripted |
poseAllowsRecovery | bool | scripted |
bool DoGetRagdollInstigator(AIbehaviorScriptExecutionContext context) RTTIbool DoCheckWaterLevel(AIbehaviorScriptExecutionContext context) RTTIbool DoCheckIfPoseAllowsRecovery(AIbehaviorScriptExecutionContext context) RTTIbool HasSpaceToRecover(NPCPuppet owner, float[] queryDimensions, WorldTransform originTransform) RTTIbool TorsoAngleWithinParamters(float maxAllowedAngle, Vector4 hipsPosition, Vector4 chestPosition, Vector4 legsPosition) RTTIbool DoClearActiveStatusEffect(AIbehaviorScriptExecutionContext context) RTTIbool DoHandleDownedSignals(AIbehaviorScriptExecutionContext context) RTTIvoid SendStatusEffectSignal(AIbehaviorScriptExecutionContext context, ScriptedPuppet puppet, CName seTypeTag) RTTIvoid SendDownedSignal(AIbehaviorScriptExecutionContext context, ScriptedPuppet puppet, CName downedTypeTag) RTTIbool DoHandleRagdollReaction(AIbehaviorScriptExecutionContext context) RTTI