AICombatAlley
Base: IScriptable
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AICombatSectorType GetSector(Vector4 pos) RTTIfloat GetDistanceFromSector(AICombatSectorType sector, Vector4 pos) RTTIent.Entity? GetFurtherstMemberFromSector(AICombatSectorType sector) RTTIent.Entity? GetClosestMemberFromSector(AICombatSectorType sector) RTTIVector4 GetReferencePoint() RTTIVector4 GetTargetPoint() RTTI