AIActionLookat
Base: IScriptable
None.
None.
static void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AIActionLookAtData_Record> record, ent.LookAtAddEvent lookAtEvent) staticRTTI globalstatic void GetLookatPartsRequests(WeakHandle<game.data.LookAtPreset_Record> lookatPresetRecord, anim.LookAtPartRequest[] lookAtParts) staticRTTI globalstatic void Deactivate(WeakHandle<game.Object> owner, ent.LookAtAddEvent[] lookAtAddEvents) staticRTTI global