AIActionChecks
Base: IScriptable
None.
None.
static bool CheckMountedVehicleDesiredTags(ScriptedPuppet puppet, CName[] desiredTags) staticRTTI globalstatic bool CheckTargetState(ScriptedPuppet target, AIActionTargetStates targetStates, bool checkAll) staticRTTI globalstatic bool CheckPSMMeleeState(ScriptedPuppet playerPuppet, game.PSMMelee[] meleeStates) staticRTTI globalstatic int GetPSMBlackbordInt(ScriptedPuppet playerPuppet, game.bb.ScriptID_Int32 id) staticRTTI globalstatic bool CheckLocomotionMode(ScriptedPuppet puppet, game.data.LocomotionMode[] locomotionMode) staticRTTI globalstatic bool CheckBehaviorState(ScriptedPuppet puppet, game.data.NPCBehaviorState[] behaviorStates) staticRTTI globalstatic bool CheckAllPlayerStateTypes(ScriptedPuppet playerPuppet, AIActionPlayerStates playerStates) staticRTTI globalstatic bool CheckPlayerState(ScriptedPuppet playerPuppet, AIActionPlayerStates playerStates) staticRTTI globalstatic bool CheckOwnerState(ScriptedPuppet puppet, AIActionNPCStates npcStates, bool checkAll) staticRTTI globalstatic bool CheckPSMBodyCarryState(ScriptedPuppet playerPuppet, game.PSMBodyCarrying[] bodyCarryStates) staticRTTI globalstatic bool CheckAllNPCStateTypes(ScriptedPuppet puppet, AIActionNPCStates npcStates) staticRTTI globalstatic bool CheckPSMZoneState(ScriptedPuppet playerPuppet, game.PSMZones[] zoneStates) staticRTTI globalstatic bool CheckPSMCombatState(ScriptedPuppet playerPuppet, game.PSMCombat[] combatStates) staticRTTI globalstatic bool CheckPSMLocomotionState(ScriptedPuppet playerPuppet, game.PSMLocomotionStates[] locomotionStates) staticRTTI globalstatic bool CheckUpperBodyState(ScriptedPuppet puppet, game.data.NPCUpperBodyState[] upperBodyStates) staticRTTI globalstatic bool CheckPSMUpperBodyState(ScriptedPuppet playerPuppet, game.PSMUpperBodyStates[] upperBodyStates) staticRTTI globalstatic bool CheckDefenseMode(ScriptedPuppet puppet, game.data.DefenseMode[] defenseMode) staticRTTI globalstatic bool CheckHighLevelState(ScriptedPuppet puppet, game.data.NPCHighLevelState[] highLevelStates) staticRTTI globalstatic bool CheckStanceState(ScriptedPuppet puppet, game.data.NPCStanceState[] stanceStates) staticRTTI globalstatic bool CheckNPCState(ScriptedPuppet puppet, AIActionNPCStates npcStates) staticRTTI global