BlackICE Scripting

StaticLightNode class

world.StaticLightNode

Inheritance

Base: world.Node

Derived

None.

Properties

PropertyType
typeELightType
colorColor
radiusfloat
unitELightUnit
intensityfloat
EVfloat
temperaturefloat
lightChannelbyte
sceneDiffusebool
sceneSpecularScalebyte
directionalbool
roughnessBiassbyte
scaleGIbyte
scaleEnvProbesbyte
useInTransparentsbool
scaleVolFogbyte
useInParticlesbool
attenuationrend.LightAttenuation
clampAttenuationbool
grouprend.LightGroup
areaShapeEAreaLightShape
areaTwoSidedbool
spotCapsulebool
sourceRadiusfloat
capsuleLengthfloat
areaRectSideAfloat
areaRectSideBfloat
innerAnglefloat
outerAnglefloat
softnessfloat
enableLocalShadowsbool
enableLocalShadowsForceStaticsOnlybool
contactShadowsrend.ContactShadowReciever
shadowAnglefloat
shadowRadiusfloat
shadowFadeDistancefloat
shadowFadeRangefloat
shadowSoftnessModeELightShadowSoftnessMode
rayTracedShadowsPlatformrend.RayTracedShadowsPlatform
rayTracingLightSourceRadiusfloat
rayTracingContactShadowRangefloat
iesProfilebyte
flickerrend.SLightFlickering
envColorGroupEEnvColorGroup
colorGroupSaturationbyte
portalAngleCutoffbyte
allowDistantLightbool
rayTracingIntensityScalefloat
pathTracingLightUsagerend.EPathTracingLightUsage
pathTracingOverrideScaleGIbool
rtxdiShadowStartingDistancefloat
autoHideDistancefloat

Functions

None.