BlackICE Scripting

DebugUIGameController class

vehicle.DebugUIGameController

Inheritance

Base: game.ui.BaseVehicleHUDGameController

Derived

None.

Properties

PropertyType
vehicleBlackboardWeakHandle<game.IBlackboard> scripted
vehicleBBStateConectionIdred.CallbackObject? scripted
mountBBConnectionIdred.CallbackObject? scripted
speedBBConnectionIdred.CallbackObject? scripted
gearBBConnectionIdred.CallbackObject? scripted
rpmValueBBConnectionIdred.CallbackObject? scripted
rpmMaxBBConnectionIdred.CallbackObject? scripted
radioStateBBConnectionIdred.CallbackObject? scripted
radioNameBBConnectionIdred.CallbackObject? scripted
radioStatebool scripted
radioNameCName scripted
radioStateWidgetWeakHandle<ink.TextWidget> scripted
radioNameWidgetWeakHandle<ink.TextWidget> scripted
autopilotOnIdred.CallbackObject? scripted
rootWidgetWeakHandle<ink.CanvasWidget> scripted
speedTextWidgetWeakHandle<ink.TextWidget> scripted
gearTextWidgetWeakHandle<ink.TextWidget> scripted
rpmValueWidgetWeakHandle<ink.TextWidget> scripted
rpmGaugeForegroundWidgetWeakHandle<ink.RectangleWidget> scripted
rpmGaugeMaxSizeVector2 scripted
rpmMinValuefloat scripted
rpmMaxValuefloat scripted
rpmMaxValueInitializedbool scripted
autopilotTextWidgetWeakHandle<ink.TextWidget> scripted
isInAutoPilotbool scripted
useDebugUIbool scripted

Functions