SensorObjectComponent class
sense.SensorObjectComponent
Inheritance
Base: ent.IPlacedComponent
Derived
None.
Properties
| Property | Type | |
|---|---|---|
sensorObject | sense.SensorObject? | |
isEnabled | bool |
Functions
void UsePreset()RTTIbool SetSensorObjectType(game.data.SenseObjectType objectType)RTTIfloat GetTimeSinceLastEntityVisible(ent.EntityID entityID)RTTIbool SetMainTrackedObject(WeakHandle<game.Object> target)RTTIbool SetMainTrackedObjectTraceZOffset(sense.AdditionalTraceType traceType, float zOffset)RTTIfloat GetDistToTraceEndFromPosToMainTrackedObject(sense.AdditionalTraceType traceType)RTTIbool SetForcedSensesTracing(game.data.SenseObjectType targetObjectType, EAIAttitude attitudeToTarget)RTTIbool RemoveForcedSensesTracing(game.data.SenseObjectType targetObjectType, EAIAttitude attitudeToTarget)RTTIbool SetTickDistanceOverride(float overrideDistance)RTTIbool SetHasPierceableWapon(bool hasTechWeapon)RTTI