PlayerLookAt_NodeType class
quest.PlayerLookAt_NodeType
Inheritance
Base: quest.ISceneManagerNodeType
Derived
None.
Properties
| Property | Type | |
|---|---|---|
useOffsetToPlayer | bool | |
objectRef | game.EntityReference | |
slotName | CName | |
offsetPos | Vector3 | |
duration | float | |
adjustPitch | bool | |
adjustYaw | bool | |
endOnTargetReached | bool | |
endOnCameraInputApplied | bool | |
endOnTimeExceeded | bool | |
cameraInputMagToBreak | float | |
precision | float | |
maxDuration | float | |
easeIn | bool | |
easeOut | bool |
Functions
None.