ListController class
ink.ListController
Inheritance
Base: ink.WidgetLogicController
Derived
JournalEntriesListController, ink.RollingListController
Properties
| Property | Type | |
|---|---|---|
itemLibraryID | CName | |
cycledNavigation | bool | |
beginToggled | bool | |
ItemSelected | ink.ListControllerCallback | |
ItemActivated | ink.ListControllerCallback |
Functions
void PushData(IScriptable value, bool? refreshImmediately)RTTIvoid PushDataList(IScriptable[] value, bool? refreshImmediately)RTTIvoid Clear(bool? refreshImmediately)RTTIvoid Refresh()RTTIint FindIndex(IScriptable value)RTTIvoid SetLibraryID(CName id)RTTIvoid SetToggledIndex(int index)RTTIint GetToggledIndex()RTTIWeakHandle<ink.Widget> GetItemAt(int index)RTTIbool HasValidSelection()RTTIint GetSelectedIndex()RTTIvoid SetSelectedIndex(int index, bool? force)RTTIvoid Prior()RTTIvoid Next()RTTIint Size()RTTIvoid HandleInput(ink.PointerEvent e, WeakHandle<game.ui.MenuGameController>? gameCtrl)RTTIvoid MoveCursorToSelection(WeakHandle<game.ui.MenuGameController> gameCtrl)RTTI