MinimapContainerController class
game.ui.MinimapContainerController
Inheritance
Base: game.ui.MappinsContainerController
Derived
game.ui.WorldMapFloorPlanController
Properties
| Property | Type | |
|---|---|---|
settings | game.MinimapSettings? | |
clampedMappinContainer | ink.CompoundWidgetReference | |
unclampedMappinContainer | ink.CompoundWidgetReference | |
maskWidget | ink.MaskWidgetReference | |
playerIconWidget | ink.WidgetReference | |
compassWidget | ink.WidgetReference | |
worldGeometryContainer | ink.CanvasWidgetReference | |
worldGeometryCache | ink.CacheWidgetReference | |
geometryLibraryID | CName | |
timeDisplayWidget | ink.CompoundWidgetReference | |
rootZoneSafety | WeakHandle<ink.Widget> | scripted |
locationTextWidget | ink.TextWidgetReference | scripted |
fluffText1 | ink.TextWidgetReference | scripted |
securityAreaVignetteWidget | ink.WidgetReference | scripted |
securityAreaText | ink.TextWidgetReference | scripted |
combatModeHighlight | ink.WidgetReference | scripted |
courierTimerContainer | ink.WidgetReference | scripted |
courierTimerText | ink.TextWidgetReference | scripted |
alternativeIconContainer | ink.WidgetReference | scripted |
autoDriveModeHighlight | ink.WidgetReference | scripted |
autoDriveIconRef | ink.WidgetLibraryReference | scripted |
rootWidget | WeakHandle<ink.Widget> | scripted |
zoneVignetteAnimProxy | ink.anim.Proxy? | scripted |
inPublicOrRestrictedZone | bool | scripted |
fluffTextCount | int | scripted |
alternativePlayerIconAnimProxy | ink.anim.Proxy? | scripted |
hasOverridenPlayerIcon | bool | scripted |
psmBlackboard | WeakHandle<game.IBlackboard> | scripted |
mapBlackboard | WeakHandle<game.IBlackboard> | scripted |
mapDefinition | UI_MapDef? | scripted |
locationDataCallback | red.CallbackObject? | scripted |
highlightRequestCallback | red.CallbackObject? | scripted |
countdownTimerBlackboard | WeakHandle<game.IBlackboard> | scripted |
countdownTimerDefinition | UI_HUDCountdownTimerDef? | scripted |
countdownTimerActiveCallback | red.CallbackObject? | scripted |
countdownTimerTimeCallback | red.CallbackObject? | scripted |
securityBlackBoardID | red.CallbackObject? | scripted |
remoteControlledVehicleDataCallback | red.CallbackObject? | scripted |
remoteControlledVehicleCameraChangedToTPPCallback | red.CallbackObject? | scripted |
combatAnimation | ink.anim.Proxy? | scripted |
autodriveDataDefinition | UI_AutodriveDataDef? | scripted |
autodriveDataBlackboard | WeakHandle<game.IBlackboard> | scripted |
autoDriveEnabledCallback | red.CallbackObject? | scripted |
autoDriveEnabled | bool | scripted |
autoDriveAnimation | ink.anim.Proxy? | scripted |
playerInCombat | bool | scripted |
currentZoneType | ESecurityAreaType | scripted |
messageCounterController | WeakHandle<ink.CompoundWidget> | scripted |
Functions
void RequestLayerHighlight(mini.map.ui.ELayerType layer, mini.map.LayerHighlightRequestData highlightData)RTTIbool OnInitialize()RTTIbool OnUnitialize()RTTIbool OnPlayerAttach(game.Object player)RTTIvoid InitializePlayer(game.Object player)RTTIbool OnPlayerDetach(game.Object player)RTTIbool OnCountdownTimerActiveUpdated(bool active)RTTIbool OnCountdownTimerTimeUpdated(float time)RTTIbool OnLocationUpdated(string value)RTTIbool OnHighlightRequestUpdate(string variant)RTTIbool OnAutoDriveStateChanged(bool state)RTTIbool OnPSMCombatChanged(game.PSMCombat psmCombatArg)RTTICName GetCurrentZoneName()RTTICName GetFadeInZoneSafetyName()RTTICName GetFadeInZoneDangerName()RTTIvoid UpdateZoneText()RTTIvoid PlayZoneVignetteAnimation(CName animationName)RTTIvoid UpdateSecurityAreaZoneVignette()RTTIbool OnRemoteControlledVehicleChanged(string value)RTTIbool OnPSMRemoteControlledVehicleCameraChangedToTPP(bool value)RTTIbool OnSecurityDataChange(string value)RTTIESecurityAreaType GetSecurityZoneBasedOnAreaData(SecurityAreaData securityAreaData)RTTIvoid SecurityZoneUpdate()RTTIvoid SetMinimapVisualsForCombat()RTTIvoid UpdateFluffTextCount()RTTIvoid TryPlayFadeInAnimation()RTTIvoid OverridePlayerIcon(ink.WidgetLibraryReference overrideIcon)RTTIvoid RemovePlayerIconOverride()RTTIvoid TryStopZoneVignetteAnimation()RTTIvoid UpdateInPublicOrRestricedZoneFlag()RTTIbool OnPlayerEnterArea(WeakHandle<game.ui.MinimapSecurityAreaMappinController> controller)RTTIbool OnPlayerExitArea(WeakHandle<game.ui.MinimapSecurityAreaMappinController> controller)RTTIgame.ui.MappinUIProfile CreateMappinUIProfile(WeakHandle<game.map.pins.IMappin> mappin, game.data.MappinVariant mappinVariant, game.ui.MappinControllerCustomData customData)overrideRTTICName ZoneToState(ESecurityAreaType zone)RTTICName ZoneToTextKey(ESecurityAreaType zone)RTTI