BlackICE Scripting

class game.ui

HDRSettingsGameController

game.ui.HDRSettingsGameController

  • 20 properties
  • 18 functions

Extends game.ui.MenuGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable

Properties

PropertyTypeOffset
callibrationScreenTargetink.WidgetReference0x130
s_maxBrightnessGroupCName0x10 scripted
s_calibrationImageDayCName0x18 scripted
s_calibrationImageNightCName0x20 scripted
s_currentCalibrationImageCName0x28 scripted
settingsOptionsListink.CompoundWidgetReference0x30 scripted
targetImageWidgetink.WidgetReference0x48 scripted
descriptionTextink.TextWidgetReference0x60 scripted
defaultButtonink.WidgetReference0x78 scripted
menuEventDispatcherWeakHandle<ink.MenuEventDispatcher>0x90 scripted
settingsuserSettings.UserSettings?0xA0 scripted
settingsListenerHDRSettingsVarListener?0xB0 scripted
settingsNotificationListenerHDRSettingsNotificationListener?0xC0 scripted
SettingsElementsWeakHandle<ink.SettingsSelectorController>[]0xD0 scripted
isPreGamebool0xE0 scripted
calibrationImagesCycleAnimDefink.anim.Definition?0xE8 scripted
calibrationImagesCycleProxyink.anim.Proxy?0xF8 scripted
c_minMonitorBrightnessCName0x108 scripted
c_maxMonitorBrightnessCName0x110 scripted
c_paperWhiteLevelCName0x118 scripted

Functions

  • void SetTexturePart(CName partName) RTTI
  • void SetHDRCalibrationScreen(bool enabled) RTTI
  • void SetRenderGameInBackground(bool enabled) RTTI
  • bool OnInitialize() overrideRTTI
  • bool OnUninitialize() overrideRTTI
  • bool OnUpdateHDRCalibrationScreen(UpdateHDRCalibrationScreenEvt evt) RTTI
  • void SetOptionSelector(CName optionName) RTTI
  • bool OnSettingHoverOver(ink.PointerEvent evt) RTTI
  • bool OnSettingHoverOut(ink.PointerEvent evt) RTTI
  • void OnVarModified(CName groupPath, CName varName, InGameConfigVarType varType, InGameConfigChangeReason reason) RTTI
  • void PrepareHDRCycleAnimations() RTTI
  • bool OnCalibrationImageAnimStart(ink.anim.Proxy anim) RTTI
  • bool OnCalibrationImageEndLoop(ink.anim.Proxy anim) RTTI
  • bool OnSetMenuEventDispatcher(WeakHandle<ink.MenuEventDispatcher> menuEventDispatcher) overrideRTTI
  • bool OnDefaultButtonReleased(WeakHandle<ink.ButtonController> controller) RTTI
  • bool OnDefaultButtonAcceptedCallback(bool accepted) RTTI
  • void ApplyValueToOption(CName optionName, float value) RTTI
  • void OnSettingsNotify(InGameConfigNotificationType status) RTTI