DriverCombatMountedPowerWeaponCrosshairGameController class
game.ui.DriverCombatMountedPowerWeaponCrosshairGameController
Inheritance
Base: game.ui.CrosshairBaseGameController
Derived
None.
Properties
| Property | Type | |
|---|---|---|
reticleLeft | ink.WidgetReference | scripted |
reticleRight | ink.WidgetReference | scripted |
reticleStartingRange | float | scripted |
defaultOpacity | float | scripted |
reducedOpacity | float | scripted |
weaponList | WeakHandle<game.weapon.Object>[] | scripted |
isTPP | bool | scripted |
uiActiveVehicleDataBlackboard | WeakHandle<game.IBlackboard> | scripted |
psmCombatStateChangedCallback | red.CallbackObject? | scripted |
uiActiveVehicleCameraChangedCallback | red.CallbackObject? | scripted |
Functions
bool OnPlayerAttach(game.Object player)overrideRTTIbool OnPlayerDetach(game.Object player)overrideRTTIbool OnActiveVehicleCameraChanged(bool isTPP)RTTIbool OnPSMCombatStateChanged(int value)RTTIbool OnPreIntro()overrideRTTIvoid UpdateTranslation(Vector2 uiScreenResolution)RTTIink.anim.Proxy? GetIntroAnimation(bool firstEquip)overrideRTTIink.anim.Proxy? GetOutroAnimation()overrideRTTIvoid OnState_Aim()overrideRTTIbool TryGetWeaponObjectList()RTTI