ComponentReplicatedState struct 108928 bytes
game.stateMachine.ComponentReplicatedState
Inheritance
Base: net.IComponentState
Derived
None.
Properties
| Property | Type | |
|---|---|---|
stateContext | game.stateMachine.StateContext | |
enterLadderParameter | game.stateMachine.parameter.TypeLadderDescription? | |
exitLadderParameter | bool |
Functions
None.