WeaponFxPackage_Record class
game.data.WeaponFxPackage_Record
Inheritance
Base: game.data.TweakDBRecord
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.MaterialFx_Record> Vfx_impact_tire_car_tpp()RTTIgame.data.MaterialFx_Record? Vfx_impact_tire_car_tppHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_food()RTTIgame.data.MaterialFx_Record? Vfx_impact_foodHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_linoleum()RTTIgame.data.MaterialFx_Record? Vfx_impact_linoleumHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_ricochet()RTTIgame.data.MaterialFx_Record? Vfx_impact_metal_ricochetHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_rubber()RTTIgame.data.MaterialFx_Record? Vfx_impact_rubberHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_car_pipe_steam()RTTIgame.data.MaterialFx_Record? Vfx_impact_metal_car_pipe_steamHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_tiles()RTTIgame.data.MaterialFx_Record? Vfx_impact_tilesHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_car_tpp()RTTIgame.data.MaterialFx_Record? Vfx_impact_metal_car_tppHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_car_ricochet_tpp()RTTIgame.data.MaterialFx_Record? Vfx_impact_metal_car_ricochet_tppHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_glass_semitransparent()RTTIgame.data.MaterialFx_Record? Vfx_impact_glass_semitransparentHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_dirt()RTTIgame.data.MaterialFx_Record? Vfx_impact_dirtHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_stone()RTTIgame.data.MaterialFx_Record? Vfx_impact_stoneHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_plastic_car_tpp()RTTIgame.data.MaterialFx_Record? Vfx_impact_plastic_car_tppHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_pipe_water()RTTIgame.data.MaterialFx_Record? Vfx_impact_metal_pipe_waterHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_default()RTTIgame.data.MaterialFx_Record? Vfx_impact_defaultHandle()RTTIWeakHandle<game.data.WeaponVFXSet_Record> Npc_vfx_set()RTTIgame.data.WeaponVFXSet_Record? Npc_vfx_setHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_car()RTTIgame.data.MaterialFx_Record? Vfx_impact_metal_carHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_plastic_car_electronics_tpp()RTTIgame.data.MaterialFx_Record? Vfx_impact_plastic_car_electronics_tppHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_water()RTTIgame.data.MaterialFx_Record? Vfx_impact_waterHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_plexiglass()RTTIgame.data.MaterialFx_Record? Vfx_impact_plexiglassHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_upholstery_car_tpp()RTTIgame.data.MaterialFx_Record? Vfx_impact_upholstery_car_tppHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_character_flesh()RTTIgame.data.MaterialFx_Record? Vfx_impact_character_fleshHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_wood_tree()RTTIgame.data.MaterialFx_Record? Vfx_impact_wood_treeHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_plastic()RTTIgame.data.MaterialFx_Record? Vfx_impact_plasticHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_car_ricochet()RTTIgame.data.MaterialFx_Record? Vfx_impact_metal_car_ricochetHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_cardboard()RTTIgame.data.MaterialFx_Record? Vfx_impact_cardboardHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_painted()RTTIgame.data.MaterialFx_Record? Vfx_impact_metal_paintedHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_glass_car_tpp()RTTIgame.data.MaterialFx_Record? Vfx_impact_glass_car_tppHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_leaves()RTTIgame.data.MaterialFx_Record? Vfx_impact_leavesHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_furniture_leather()RTTIgame.data.MaterialFx_Record? Vfx_impact_furniture_leatherHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_car_electronics()RTTIgame.data.MaterialFx_Record? Vfx_impact_metal_car_electronicsHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_meat()RTTIgame.data.MaterialFx_Record? Vfx_impact_meatHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_carpet()RTTIgame.data.MaterialFx_Record? Vfx_impact_carpetHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_furniture_upholstery()RTTIgame.data.MaterialFx_Record? Vfx_impact_furniture_upholsteryHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_concrete()RTTIgame.data.MaterialFx_Record? Vfx_impact_concreteHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_upholstery_car()RTTIgame.data.MaterialFx_Record? Vfx_impact_upholstery_carHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_asphalt()RTTIgame.data.MaterialFx_Record? Vfx_impact_asphaltHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_plastic_car()RTTIgame.data.MaterialFx_Record? Vfx_impact_plastic_carHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_car_electronics_tpp()RTTIgame.data.MaterialFx_Record? Vfx_impact_metal_car_electronics_tppHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_plastic_road()RTTIgame.data.MaterialFx_Record? Vfx_impact_plastic_roadHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_ceramic()RTTIgame.data.MaterialFx_Record? Vfx_impact_ceramicHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_plastic_car_electronics()RTTIgame.data.MaterialFx_Record? Vfx_impact_plastic_car_electronicsHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_paper()RTTIgame.data.MaterialFx_Record? Vfx_impact_paperHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_plaster()RTTIgame.data.MaterialFx_Record? Vfx_impact_plasterHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_glass_car()RTTIgame.data.MaterialFx_Record? Vfx_impact_glass_carHandle()RTTIWeakHandle<game.data.WeaponVFXSet_Record> Player_vfx_set()RTTIgame.data.WeaponVFXSet_Record? Player_vfx_setHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_character_metal()RTTIgame.data.MaterialFx_Record? Vfx_impact_character_metalHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_pipe_steam()RTTIgame.data.MaterialFx_Record? Vfx_impact_metal_pipe_steamHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_cyberware_metal_head()RTTIgame.data.MaterialFx_Record? Vfx_impact_cyberware_metal_headHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_wood()RTTIgame.data.MaterialFx_Record? Vfx_impact_woodHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_sand()RTTIgame.data.MaterialFx_Record? Vfx_impact_sandHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_cyberware_metal()RTTIgame.data.MaterialFx_Record? Vfx_impact_cyberware_metalHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_catwalk()RTTIgame.data.MaterialFx_Record? Vfx_impact_metal_catwalkHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_glass()RTTIgame.data.MaterialFx_Record? Vfx_impact_glassHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_character_flesh_head()RTTIgame.data.MaterialFx_Record? Vfx_impact_character_flesh_headHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_hollow()RTTIgame.data.MaterialFx_Record? Vfx_impact_metal_hollowHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal()RTTIgame.data.MaterialFx_Record? Vfx_impact_metalHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_tire_car()RTTIgame.data.MaterialFx_Record? Vfx_impact_tire_carHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_camouflage()RTTIgame.data.MaterialFx_Record? Vfx_impact_camouflageHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_leather()RTTIgame.data.MaterialFx_Record? Vfx_impact_leatherHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_meatbag()RTTIgame.data.MaterialFx_Record? Vfx_impact_meatbagHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_fabrics()RTTIgame.data.MaterialFx_Record? Vfx_impact_fabricsHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_character_armor()RTTIgame.data.MaterialFx_Record? Vfx_impact_character_armorHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_techpiercable()RTTIgame.data.MaterialFx_Record? Vfx_impact_metal_techpiercableHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_grass()RTTIgame.data.MaterialFx_Record? Vfx_impact_grassHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_cyberware_flesh()RTTIgame.data.MaterialFx_Record? Vfx_impact_cyberware_fleshHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_trash_bag()RTTIgame.data.MaterialFx_Record? Vfx_impact_trash_bagHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_flesh()RTTIgame.data.MaterialFx_Record? Vfx_impact_fleshHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_carpet_techpiercable()RTTIgame.data.MaterialFx_Record? Vfx_impact_carpet_techpiercableHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_brick()RTTIgame.data.MaterialFx_Record? Vfx_impact_brickHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_glass_electronics()RTTIgame.data.MaterialFx_Record? Vfx_impact_glass_electronicsHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_road()RTTIgame.data.MaterialFx_Record? Vfx_impact_metal_roadHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_plastic_electronics()RTTIgame.data.MaterialFx_Record? Vfx_impact_plastic_electronicsHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_heavypiercable()RTTIgame.data.MaterialFx_Record? Vfx_impact_metal_heavypiercableHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_car_pipe_water()RTTIgame.data.MaterialFx_Record? Vfx_impact_metal_car_pipe_waterHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_trash()RTTIgame.data.MaterialFx_Record? Vfx_impact_trashHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_character_vr()RTTIgame.data.MaterialFx_Record? Vfx_impact_character_vrHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_character_cyberflesh()RTTIgame.data.MaterialFx_Record? Vfx_impact_character_cyberfleshHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_neon()RTTIgame.data.MaterialFx_Record? Vfx_impact_neonHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_glass_bulletproof()RTTIgame.data.MaterialFx_Record? Vfx_impact_glass_bulletproofHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_glass_opaque()RTTIgame.data.MaterialFx_Record? Vfx_impact_glass_opaqueHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_glass_dst()RTTIgame.data.MaterialFx_Record? Vfx_impact_glass_dstHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_leaves_semitransparent()RTTIgame.data.MaterialFx_Record? Vfx_impact_leaves_semitransparentHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_semitransparent()RTTIgame.data.MaterialFx_Record? Vfx_impact_metal_semitransparentHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_transparent()RTTIgame.data.MaterialFx_Record? Vfx_impact_metal_transparentHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_vehicle_chassis()RTTIgame.data.MaterialFx_Record? Vfx_impact_vehicle_chassisHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_wood_bamboo_poles()RTTIgame.data.MaterialFx_Record? Vfx_impact_wood_bamboo_polesHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_wood_crown()RTTIgame.data.MaterialFx_Record? Vfx_impact_wood_crownHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_wood_hedge()RTTIgame.data.MaterialFx_Record? Vfx_impact_wood_hedgeHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_mud()RTTIgame.data.MaterialFx_Record? Vfx_impact_mudHandle()RTTIWeakHandle<game.data.MaterialFx_Record> Vfx_impact_concrete_water_puddles()RTTIgame.data.MaterialFx_Record? Vfx_impact_concrete_water_puddlesHandle()RTTICName[] Vfx_impact_add_names()RTTIint GetVfx_impact_add_namesCount()RTTICName GetVfx_impact_add_namesItem(int index)RTTIbool Vfx_impact_add_namesContains(CName item)RTTIred.ResourceReferenceScriptToken[] Character_surrounding_decals()RTTIint GetCharacter_surrounding_decalsCount()RTTIred.ResourceReferenceScriptToken GetCharacter_surrounding_decalsItem(int index)RTTIred.ResourceReferenceScriptToken[] Character_pseudo_piercing()RTTIint GetCharacter_pseudo_piercingCount()RTTIred.ResourceReferenceScriptToken GetCharacter_pseudo_piercingItem(int index)RTTICName Vfx_impact_metal_techpiercable_material()RTTICName Vfx_impact_leaves_material()RTTICName Vfx_impact_plaster_material()RTTICName Vfx_impact_tiles_material()RTTICName Vfx_impact_food_material()RTTICName Vfx_impact_metal_car_ricochet_material()RTTICName Vfx_impact_meat_material()RTTICName Vfx_impact_brick_material()RTTICName Vfx_impact_glass_material()RTTICName Vfx_impact_camouflage_material()RTTICName Vfx_impact_paper_material()RTTICName Vfx_impact_water_material()RTTICName Vfx_impact_metal_car_electronics_material()RTTICName Vfx_impact_dirt_material()RTTICName Vfx_impact_furniture_leather_material()RTTICName Vfx_impact_metal_heavypiercable_material()RTTICName Vfx_impact_ceramic_material()RTTICName Vfx_impact_character_armor_material()RTTICName Vfx_impact_character_metal_material()RTTICName Vfx_impact_asphalt_material()RTTICName Vfx_impact_metal_material()RTTICName Vfx_impact_upholstery_car_material()RTTICName Vfx_impact_flesh_material()RTTICName Vfx_impact_fabrics_material()RTTICName Vfx_impact_carpet_material()RTTICName Vfx_impact_carpet_techpiercable_material()RTTICName Vfx_impact_glass_electronics_material()RTTICName Vfx_impact_sand_material()RTTICName Vfx_impact_metal_car_pipe_water_material()RTTICName Vfx_impact_character_flesh_head_material()RTTICName Vfx_impact_plastic_road_material()RTTICName Vfx_impact_character_flesh_material()RTTICName Vfx_impact_cardboard_material()RTTICName Vfx_impact_glass_car_material()RTTICName Vfx_impact_plastic_car_electronics_material()RTTICName Vfx_impact_metal_pipe_steam_material()RTTICName Vfx_impact_plastic_car_material()RTTICName Vfx_impact_concrete_material()RTTICName Vfx_impact_metal_hollow_material()RTTICName Vfx_impact_cyberware_flesh_material()RTTICName Vfx_impact_cyberware_metal_head_material()RTTICName Vfx_impact_metal_catwalk_material()RTTICName Vfx_impact_trash_material()RTTICName Vfx_impact_trash_bag_material()RTTICName Vfx_impact_leather_material()RTTICName Vfx_impact_plastic_electronics_material()RTTICName Vfx_impact_tire_car_material()RTTICName Vfx_impact_metal_road_material()RTTICName Vfx_impact_metal_ricochet_material()RTTICName Vfx_impact_grass_material()RTTICName Vfx_impact_metal_pipe_water_material()RTTICName Vfx_impact_metal_car_material()RTTICName Vfx_impact_wood_tree_material()RTTICName Vfx_impact_furniture_upholstery_material()RTTICName Vfx_impact_meatbag_material()RTTICName Vfx_impact_metal_painted_material()RTTICName Vfx_impact_plexiglass_material()RTTICName Vfx_impact_stone_material()RTTICName Vfx_impact_plastic_material()RTTICName Vfx_impact_glass_semitransparent_material()RTTICName Vfx_impact_rubber_material()RTTICName Vfx_impact_cyberware_metal_material()RTTICName Vfx_impact_linoleum_material()RTTICName Vfx_impact_wood_material()RTTICName Vfx_impact_metal_car_pipe_steam_material()RTTICName Vfx_impact_character_vr_material()RTTICName Vfx_impact_character_cyberflesh_material()RTTICName Vfx_impact_neon_material()RTTICName Vfx_impact_glass_bulletproof_material()RTTICName Vfx_impact_glass_opaque_material()RTTICName Vfx_impact_glass_dst_material()RTTICName Vfx_impact_leaves_semitransparent_material()RTTICName Vfx_impact_metal_semitransparent_material()RTTICName Vfx_impact_metal_transparent_material()RTTICName Vfx_impact_vehicle_chassis_material()RTTICName Vfx_impact_wood_bamboo_poles_material()RTTICName Vfx_impact_wood_crown_material()RTTICName Vfx_impact_wood_hedge_material()RTTICName Vfx_impact_mud_material()RTTICName Vfx_impact_concrete_water_puddles_material()RTTIred.ResourceReferenceScriptToken Vfx_hitscan_trail()RTTIred.ResourceReferenceScriptToken Vfx_hitscan_trail_thermal()RTTIred.ResourceReferenceScriptToken Vfx_hitscan_trail_electric()RTTIred.ResourceReferenceScriptToken Vfx_hitscan_trail_chemical()RTTIred.ResourceReferenceScriptToken Vfx_hitscan_trail_slowmo()RTTIred.ResourceReferenceScriptToken Vfx_hitscan_trail_ricochet()RTTICName Vfx_projectile_trail_name()RTTIred.ResourceReferenceScriptToken NPC_vfx_hitscan_trail()RTTIred.ResourceReferenceScriptToken NPC_vfx_hitscan_trail_thermal()RTTIred.ResourceReferenceScriptToken NPC_vfx_hitscan_trail_electric()RTTIred.ResourceReferenceScriptToken NPC_vfx_hitscan_trail_chemical()RTTIred.ResourceReferenceScriptToken Vfx_impact_damage_thermal()RTTIred.ResourceReferenceScriptToken Vfx_impact_damage_electric()RTTIred.ResourceReferenceScriptToken Vfx_impact_damage_chemical()RTTIred.ResourceReferenceScriptToken Vfx_impact_add()RTTICName Vfx_impact_add_names_material()RTTIred.ResourceReferenceScriptToken Vfx_ricochet()RTTICName Sfx_impact_context()RTTIred.ResourceReferenceScriptToken Vfx_ground_throw()RTTIred.ResourceReferenceScriptToken Vfx_extra_hit()RTTIfloat WaterImpulseRadius()RTTIfloat WaterImpulseStrength()RTTIint WaterImpulseFrames()RTTIbool Vfx_impact_add_enable()RTTIbool PreloadWaterEffects()RTTI