VisionModuleBase_Record class
game.data.VisionModuleBase_Record
Inheritance
Base: game.data.TweakDBRecord
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.VisionGroup_Record> Group()RTTIgame.data.VisionGroup_Record? GroupHandle()RTTICName Focus_cue()RTTICName Light_deact_mode()RTTICName Light_act_type()RTTICName Light_deact_type()RTTICName Default_cue()RTTICName Heavy_act_type()RTTICName Light_act_mode()RTTICName Heavy_act_mode()RTTICName Heavy_deact_mode()RTTICName Heavy_deact_type()RTTICName Prereq()RTTICName ObjectPrereq()RTTIfloat Light_act_delay()RTTIfloat Light_deact_duration()RTTIfloat Heavy_deact_duration()RTTIfloat Light_act_duration()RTTIfloat Heavy_act_delay()RTTIfloat Light_deact_delay()RTTIint Default_color()RTTIint Focus_color()RTTIfloat Heavy_act_duration()RTTIfloat Heavy_deact_delay()RTTIbool Default_seeThroughWalls()RTTIbool Focus_seeThroughWalls()RTTI