VehicleWeapon_Record class
game.data.VehicleWeapon_Record
Inheritance
Base: game.data.TweakDBRecord
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.AttachmentSlot_Record> Slot()RTTIgame.data.AttachmentSlot_Record? SlotHandle()RTTIWeakHandle<game.data.Item_Record> Item()RTTIgame.data.Item_Record? ItemHandle()RTTICName WeaponShootAnimEvent()RTTIfloat MinYaw()RTTIfloat MaxYaw()RTTIfloat MaxPitch()RTTIfloat CycleTime()RTTIfloat AttackRange()RTTIint SingleShotProjectiles()RTTIfloat SingleProjectileCycleTime()RTTIint WholeBurstProjectiles()RTTIfloat Spread()RTTIfloat MinPitch()RTTIbool GenericTick()RTTIbool GenericShoot()RTTIbool CanFriendlyFire()RTTI