VehicleDefaultState_Record class
game.data.VehicleDefaultState_Record
Inheritance
Base: game.data.TweakDBRecord
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.SeatState_Record> Seat_front_left()RTTIgame.data.SeatState_Record? Seat_front_leftHandle()RTTIWeakHandle<game.data.SeatState_Record> Seat_front_right()RTTIgame.data.SeatState_Record? Seat_front_rightHandle()RTTIWeakHandle<game.data.SeatState_Record> Seat_back_left()RTTIgame.data.SeatState_Record? Seat_back_leftHandle()RTTIWeakHandle<game.data.SeatState_Record> Seat_back_right()RTTIgame.data.SeatState_Record? Seat_back_rightHandle()RTTIWeakHandle<game.data.SeatState_Record> Trunk()RTTIgame.data.SeatState_Record? TrunkHandle()RTTIWeakHandle<game.data.SeatState_Record> Hood()RTTIgame.data.SeatState_Record? HoodHandle()RTTIint[] LightToggleComponents()RTTIint GetLightToggleComponentsCount()RTTIint GetLightToggleComponentsItem(int index)RTTIbool LightToggleComponentsContains(int item)RTTIbool DisableAllInteractions()RTTIbool QuestLockAll()RTTIbool SpawnDestroyed()RTTIbool CloseAll()RTTIbool SirenLight()RTTIbool OpenAll()RTTIbool SirenSounds()RTTIbool DefaultLightToggle()RTTIbool Thrusters()RTTIbool LockAll()RTTI