LootTableElement_Record class
game.data.LootTableElement_Record
Inheritance
Base: game.data.TweakDBRecord
Derived
game.data.ItemQueryElement_Record, game.data.LootItem_Record
Properties
None.
Functions
WeakHandle<game.data.IPrereq_Record> PlayerPrereqID()RTTIgame.data.IPrereq_Record? PlayerPrereqIDHandle()RTTIint GetDropChanceModifiersCount()RTTIWeakHandle<game.data.StatModifier_Record> GetDropChanceModifiersItem(int index)RTTIgame.data.StatModifier_Record? GetDropChanceModifiersItemHandle(int index)RTTIbool DropChanceModifiersContains(WeakHandle<game.data.StatModifier_Record> item)RTTIint GetStatModifiersCount()RTTIWeakHandle<game.data.StatModifier_Record> GetStatModifiersItem(int index)RTTIgame.data.StatModifier_Record? GetStatModifiersItemHandle(int index)RTTIbool StatModifiersContains(WeakHandle<game.data.StatModifier_Record> item)RTTIint GetQuantityModifiersCount()RTTIWeakHandle<game.data.StatModifier_Record> GetQuantityModifiersItem(int index)RTTIgame.data.StatModifier_Record? GetQuantityModifiersItemHandle(int index)RTTIbool QuantityModifiersContains(WeakHandle<game.data.StatModifier_Record> item)RTTIfloat DropChance()RTTIint DropCountMin()RTTIint DropCountMax()RTTI