AISubActionShootToPoint_Record class
game.data.AISubActionShootToPoint_Record
Inheritance
Base: game.data.AISubActionShootWithWeapon_Record
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> RotationObj()RTTIgame.data.AIActionTarget_Record? RotationObjHandle()RTTIWeakHandle<game.data.AIActionTarget_Record> PositionObj()RTTIgame.data.AIActionTarget_Record? PositionObjHandle()RTTIWeakHandle<game.data.AIActionTarget_Record> TargetPositionObj()RTTIgame.data.AIActionTarget_Record? TargetPositionObjHandle()RTTIVector3[] PointPosition()RTTIint GetPointPositionCount()RTTIVector3 GetPointPositionItem(int index)RTTIbool PointPositionContains(Vector3 item)RTTICName[] WaypointTag()RTTIint GetWaypointTagCount()RTTICName GetWaypointTagItem(int index)RTTIbool WaypointTagContains(CName item)RTTI