AISubActionCreateGameEffect_Record class
game.data.AISubActionCreateGameEffect_Record
Inheritance
Base: game.data.AISubAction_Record
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> PositionObj()RTTIgame.data.AIActionTarget_Record? PositionObjHandle()RTTIWeakHandle<game.data.AIActionTarget_Record> TargetPositionObj()RTTIgame.data.AIActionTarget_Record? TargetPositionObjHandle()RTTIWeakHandle<game.data.AIActionTarget_Record> RotationObj()RTTIgame.data.AIActionTarget_Record? RotationObjHandle()RTTIWeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTICName EffectTag()RTTICName EffectName()RTTIVector3 ColliderBoxSize()RTTIfloat Range()RTTIfloat Duration()RTTIfloat Delay()RTTI