AISubActionCover_Record class
game.data.AISubActionCover_Record
Inheritance
Base: game.data.AISubAction_Record
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIWeakHandle<game.data.AIActionCooldown_Record> InsideCoverReselectionCooldown()RTTIgame.data.AIActionCooldown_Record? InsideCoverReselectionCooldownHandle()RTTIint GetExposureMethodPriorityCount()RTTIWeakHandle<game.data.AIExposureMethodType_Record> GetExposureMethodPriorityItem(int index)RTTIgame.data.AIExposureMethodType_Record? GetExposureMethodPriorityItemHandle(int index)RTTIbool ExposureMethodPriorityContains(WeakHandle<game.data.AIExposureMethodType_Record> item)RTTICName[] CoverExposureMethods()RTTIint GetCoverExposureMethodsCount()RTTICName GetCoverExposureMethodsItem(int index)RTTIbool CoverExposureMethodsContains(CName item)RTTIint GetCommandCoverConditionsCount()RTTIWeakHandle<game.data.AIActionCondition_Record> GetCommandCoverConditionsItem(int index)RTTIgame.data.AIActionCondition_Record? GetCommandCoverConditionsItemHandle(int index)RTTIbool CommandCoverConditionsContains(WeakHandle<game.data.AIActionCondition_Record> item)RTTIfloat PrioritizeBlindFireAfterHit()RTTIint SetDesiredCover()RTTIfloat DelayExposedInCoverReset()RTTIfloat ClearLOSDistanceTolerance()RTTIint ExposedInCover()RTTIbool UseGrenadeThrowMethods()RTTIbool SetCurrentCover()RTTIbool SetCoverExposureAnim()RTTIbool SetInitialCoverData()RTTIbool UseLastAvailableExposureMethodsIfNoneAvailable()RTTI