AISubActionChangeAttitude_Record class
game.data.AISubActionChangeAttitude_Record
Inheritance
Base: game.data.AISubAction_Record
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTICName Attitude()RTTIfloat Delay()RTTI