game.data.AIActionSlideData_Record
Base: game.data.TweakDBRecord
None.
None.
WeakHandle<game.data.AIActionTarget_Record> Target() RTTIgame.data.AIActionTarget_Record? TargetHandle() RTTIfloat OffsetAroundTarget() RTTIfloat FinalRotationAngle() RTTIfloat PositionSpeed() RTTIfloat Distance() RTTIfloat DirectionAngle() RTTIfloat OffsetToTarget() RTTIfloat SlideStartDelay() RTTIfloat RotationSpeed() RTTIfloat Duration() RTTIfloat PositionPredictionTime() RTTIfloat ZAlignmentCollisionThreshold() RTTIbool UsePositionSlide() RTTIbool DisablePositionSlideAgainstNpc() RTTIbool OverrideOffsetToTargetFromWeapon() RTTIbool UseRotationSlide() RTTI