AIActionPhase_Record class
game.data.AIActionPhase_Record
Inheritance
Base: game.data.TweakDBRecord
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.MovementPolicy_Record> MovePolicy()RTTIgame.data.MovementPolicy_Record? MovePolicyHandle()RTTIWeakHandle<game.data.AIActionChangeNPCState_Record> ChangeNPCState()RTTIgame.data.AIActionChangeNPCState_Record? ChangeNPCStateHandle()RTTIWeakHandle<game.data.AISubAction_Record> DynamicDuration()RTTIgame.data.AISubAction_Record? DynamicDurationHandle()RTTIint GetToNextPhaseConditionCount()RTTIWeakHandle<game.data.AIActionCondition_Record> GetToNextPhaseConditionItem(int index)RTTIgame.data.AIActionCondition_Record? GetToNextPhaseConditionItemHandle(int index)RTTIbool ToNextPhaseConditionContains(WeakHandle<game.data.AIActionCondition_Record> item)RTTIint GetNotRepeatPhaseConditionCount()RTTIWeakHandle<game.data.AIActionCondition_Record> GetNotRepeatPhaseConditionItem(int index)RTTIgame.data.AIActionCondition_Record? GetNotRepeatPhaseConditionItemHandle(int index)RTTIbool NotRepeatPhaseConditionContains(WeakHandle<game.data.AIActionCondition_Record> item)RTTIfloat AnimationDuration()RTTIfloat ToNextPhaseConditionCheckInterval()RTTIint Repeat()RTTIfloat ConditionSuccessDuration()RTTIfloat Duration()RTTIfloat MaxDuration()RTTIbool CompleteActionWithFailureOnCondition()RTTIbool UseDurationFromAnimSlot()RTTIbool ForceZeroUpdateInterval()RTTIbool DontStopInfiniteOnSubActionsCompletion()RTTI