SoundComponentBase class
game.audio.SoundComponentBase
Inheritance
Base: ent.IPlacedComponent
Derived
game.WeaponAudioComponent, game.audio.SoundComponent, game.audio.VehicleAudioComponent
Properties
| Property | Type | |
|---|---|---|
audioName | CName | |
applyObstruction | bool | |
applyAcousticOcclusion | bool | |
applyAcousticRepositioning | bool | |
obstructionChangeTime | float | |
maxPlayDistance | float |
Functions
None.