PhysicalMeshComponent class
ent.PhysicalMeshComponent
Inheritance
Base: ent.MeshComponent
Derived
ent.AppearanceProxyMeshComponent, ent.BakedDestructionComponent
Properties
| Property | Type | |
|---|---|---|
visibilityAnimationParam | CName | |
simulationType | physics.SimulationType | |
useResourceSimulationType | bool | |
startInactive | bool | |
filterDataSource | physics.FilterDataSource | |
filterData | physics.FilterData? |
Functions
ent.PhysicalBodyInterface? CreatePhysicalBodyInterface(int? bodyIndex)RTTIvoid ToggleCollision(bool enabled)RTTI