PlayerSystem class
cp.PlayerSystem
Inheritance
Base: game.PlayerSystem
Derived
None.
Properties
None.
Functions
ScriptGameInstance GetGameInstance()RTTIgame.Object? GetLocalPlayerControlledGameObject()RTTIgame.Object? GetLocalPlayerMainGameObject()RTTIbool IsCPOControlSchemeForced()RTTIbool IsInFreeCamera()RTTIvoid LocalPlayerControlExistingObject(ent.EntityID entityID)RTTIuint RegisterPlayerPuppetAttachedCallback(IScriptable objectt, CName func)RTTIuint RegisterPlayerPuppetDetachedCallback(IScriptable objectt, CName func)RTTIvoid SetFreeCameraTransform(Transform newTransform)RTTIvoid UnregisterPlayerPuppetAttachedCallback(uint callbackID)RTTIvoid UnregisterPlayerPuppetDetachedCallback(uint callbackID)RTTIstring GetPossessedByJohnnyFactName()RTTIbool OnGameRestored()RTTIbool OnShutdown()RTTIbool OnLocalPlayerChanged(WeakHandle<game.Object> controlledObject)RTTIbool OnLocalPlayerPossesionChanged(game.data.PlayerPossesion playerPossesion)RTTI