CreationBodyMorphOption class
character.CreationBodyMorphOption
Inheritance
Base: CharacterCreationBodyMorphBaseOption
Derived
None.
Properties
| Property | Type | |
|---|---|---|
optionLabel | ink.TextWidgetReference | scripted |
selectedLabel | ink.TextWidgetReference | scripted |
selectorNextBtn | ink.WidgetReference | scripted |
selectorPrevBtn | ink.WidgetReference | scripted |
selectorTexture | ink.ImageWidgetReference | scripted |
arrowsTexture | ink.ImageWidgetReference | scripted |
optionSwitchHint | ink.WidgetReference | scripted |
selectorOption | WeakHandle<game.ui.CharacterCustomizationOption> | scripted |
morphInfo | WeakHandle<game.ui.MorphInfo> | scripted |
appearanceInfo | WeakHandle<game.ui.AppearanceInfo> | scripted |
switcherInfo | WeakHandle<game.ui.SwitcherInfo> | scripted |
currSelectorIndex | int | scripted |
selector | WeakHandle<ink.Widget> | scripted |
inputDisabled | bool | scripted |
isVisible | bool | scripted |
animationProxy | ink.anim.Proxy? | scripted |
Functions
bool OnInitialize()RTTIbool OnUninitialize()RTTIbool OnHoverOverNext(ink.PointerEvent e)RTTIbool OnHoverOutNext(ink.PointerEvent e)RTTIbool OnHoverOverPrev(ink.PointerEvent e)RTTIbool OnHoverOutPrev(ink.PointerEvent e)RTTIbool OnNext(ink.PointerEvent e)RTTIbool OnPrev(ink.PointerEvent e)RTTIbool OnShortcutPress(ink.PointerEvent e)RTTIbool OnHoverOverWidget(ink.PointerEvent e)RTTIbool OnHoverOutWidget(ink.PointerEvent e)RTTIvoid SetInputDisabled(bool disabled)RTTIvoid Previous()RTTIvoid Next()RTTIWeakHandle<game.ui.CharacterCustomizationOption> GetSelectorOption()RTTIuint GetSelectorIndex()RTTIvoid SetOption(WeakHandle<game.ui.CharacterCustomizationOption> option)RTTIvoid ResetOption()RTTIvoid RefreshView()RTTIvoid SetSelectorOption(WeakHandle<game.ui.CharacterCustomizationOption> option)RTTIvoid SetSelectedMorphName(WeakHandle<game.ui.MorphInfo> morphInfo, int currIndex, bool? force)RTTIvoid SetSelectedAppearanceDefinition(WeakHandle<game.ui.AppearanceInfo> appearanceInfo, int currIndex, bool? force)RTTIvoid SetSelectedSwitcherOption(WeakHandle<game.ui.SwitcherInfo> switcherInfo, int currIndex, bool? force)RTTIint Circle(int v, int min, int max)RTTI