ZoneAlertNotificationQueue class
ZoneAlertNotificationQueue
Inheritance
Base: game.ui.GenericNotificationGameController
Derived
None.
Properties
| Property | Type | |
|---|---|---|
duration | float | scripted |
securityBlackBoardID | red.CallbackObject? | scripted |
combatBlackBoardID | red.CallbackObject? | scripted |
wantedValueBlackboardID | red.CallbackObject? | scripted |
playerBlackboardID | red.CallbackObject? | scripted |
blackboard | WeakHandle<game.IBlackboard> | scripted |
wantedBlackboard | WeakHandle<game.IBlackboard> | scripted |
wantedBlackboardDef | UI_WantedBarDef? | scripted |
playerInCombat | bool | scripted |
playerPuppet | WeakHandle<game.Object> | scripted |
currentSecurityZoneType | ESecurityAreaType | scripted |
vehicleZoneBlackboard | WeakHandle<game.IBlackboard> | scripted |
vehicleZoneBlackboardDef | LocalPlayerDef? | scripted |
vehicleZoneBlackboardID | red.CallbackObject? | scripted |
WANTED_TIER_SIZE | int | scripted |
wantedLevel | int | scripted |
factListenerID | uint | scripted |
Functions
bool GetShouldSaveState()overrideRTTIint GetID()overrideRTTIbool OnPlayerAttach(game.Object playerPuppet)RTTIbool OnPlayerDetach(game.Object playerPuppet)RTTIbool OnCombatChange(int value)RTTIvoid OnFact(int val)RTTIbool OnVehicleZone(int arg)RTTIbool OnSecurityDataChange(string arg)RTTI