BlackICE Scripting

WeaponPositionComponent class

WeaponPositionComponent

Inheritance

Base: game.ScriptableComponent

Derived

None.

Properties

PropertyType
playerPuppetWeakHandle<PlayerPuppet> scripted
tweakPoseStateTweakWeaponPose scripted
tweakPositionbool scripted
tweakRotationbool scripted
fineTuneWeaponPosebool scripted
positionSensitivityfloat scripted
positionSensitivityFineTuningfloat scripted
rotationSensitivityfloat scripted
rotationSensitivityFineTuningfloat scripted
visionSwitchbool scripted
visSysgame.VisionModeSystem? scripted
weaponPosDeltaXfloat scripted
weaponPosDeltaYfloat scripted
weaponPosDeltaZfloat scripted
weaponRotDeltaXfloat scripted
weaponRotDeltaYfloat scripted
weaponRotDeltaZfloat scripted
weaponPosVecVector4 scripted
weaponRotVecVector4 scripted
weaponAimPosVecVector4 scripted
weaponAimRotVecVector4 scripted
weaponPosOffsetFromInputVector4 scripted
weaponRotOffsetFromInputVector4 scripted
weaponAimPosOffsetFromInputVector4 scripted
weaponAimRotOffsetFromInputVector4 scripted
cameraStandHeightfloat scripted
cameraCrouchHeightfloat scripted
cameraResetPitchbool scripted
cameraHeightOffsetfloat scripted
UILayerID0uint scripted
UILayerID1uint scripted
UILayerID2uint scripted
UILayerID3uint scripted

Functions