WeaponPositionComponent class
WeaponPositionComponent
Inheritance
Base: game.ScriptableComponent
Derived
None.
Properties
| Property | Type | |
|---|---|---|
playerPuppet | WeakHandle<PlayerPuppet> | scripted |
tweakPoseState | TweakWeaponPose | scripted |
tweakPosition | bool | scripted |
tweakRotation | bool | scripted |
fineTuneWeaponPose | bool | scripted |
positionSensitivity | float | scripted |
positionSensitivityFineTuning | float | scripted |
rotationSensitivity | float | scripted |
rotationSensitivityFineTuning | float | scripted |
visionSwitch | bool | scripted |
visSys | game.VisionModeSystem? | scripted |
weaponPosDeltaX | float | scripted |
weaponPosDeltaY | float | scripted |
weaponPosDeltaZ | float | scripted |
weaponRotDeltaX | float | scripted |
weaponRotDeltaY | float | scripted |
weaponRotDeltaZ | float | scripted |
weaponPosVec | Vector4 | scripted |
weaponRotVec | Vector4 | scripted |
weaponAimPosVec | Vector4 | scripted |
weaponAimRotVec | Vector4 | scripted |
weaponPosOffsetFromInput | Vector4 | scripted |
weaponRotOffsetFromInput | Vector4 | scripted |
weaponAimPosOffsetFromInput | Vector4 | scripted |
weaponAimRotOffsetFromInput | Vector4 | scripted |
cameraStandHeight | float | scripted |
cameraCrouchHeight | float | scripted |
cameraResetPitch | bool | scripted |
cameraHeightOffset | float | scripted |
UILayerID0 | uint | scripted |
UILayerID1 | uint | scripted |
UILayerID2 | uint | scripted |
UILayerID3 | uint | scripted |
Functions
int GetBlackboardIntVariable(game.bb.ScriptID_Int32 id)RTTIvoid SetBlackboardIntVariable(game.bb.ScriptID_Int32 id, int value)RTTIbool GetBlackboardBoolVariable(game.bb.ScriptID_Bool id)RTTIvoid SetBlackboardBoolVariable(game.bb.ScriptID_Bool id, bool varValue)RTTIvoid OnGameAttach()RTTIvoid OnUpdate(float deltaTime)RTTIbool OnAction(game.input.ScriptListenerAction action, game.input.ScriptListenerActionConsumer consumer)RTTIvoid ResetDeltas()RTTIvoid ResetData()RTTIvoid ResetWeaponOffsetFromInput()RTTIvoid ResetWeaponAimOffsetFromInput()RTTIbool ShouldDisplayDebugInfo()RTTIvoid UpdateTweakDBParams()RTTIvoid UpdateData()RTTIvoid SendData()RTTIvoid UpdateWeaponPositionDataFromTweakDB()RTTIvoid UpdateWeaponPositionDataFromWeaponStats()RTTIvoid UpdateWeaponPositionDataFromInput()RTTIvoid SendWeaponPositionData()RTTIvoid UpdateCameraData()RTTIvoid SendCameraData()RTTIbool IsOwnerAiming()RTTIvoid UpdateDebugInfo()RTTIvoid ClearDebugInfo()RTTI