TriggerContinuousAttackEffector class
TriggerContinuousAttackEffector
Inheritance
Base: game.ContinuousEffector
Derived
Properties
| Property | Type | |
|---|---|---|
owner | WeakHandle<game.Object> | scripted |
attackTDBID | TDBID | scripted |
attack | game.Attack_GameEffect? | scripted |
delayTime | float | scripted |
timeDilationDriver | game.data.EffectorTimeDilationDriver | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIvoid Uninitialize(ScriptGameInstance game)overrideRTTIvoid ContinuousAction(game.Object owner, game.Object instigator)overrideRTTI