BlackICE Scripting

TargetHitIndicatorGameController class

TargetHitIndicatorGameController

Inheritance

Base: game.ui.WidgetGameController

Derived

None.

Properties

PropertyType
currentAnimink.anim.Proxy? scripted
bonusAnimink.anim.Proxy? scripted
currentAnimWidgetWeakHandle<ink.Widget> scripted
currentPriorityint scripted
currentControllerWeakHandle<TargetHitIndicatorLogicController> scripted
damageControllerWeakHandle<TargetHitIndicatorLogicController> scripted
defeatControllerWeakHandle<TargetHitIndicatorLogicController> scripted
killControllerWeakHandle<TargetHitIndicatorLogicController> scripted
bonusControllerWeakHandle<TargetHitIndicatorLogicController> scripted
damageListBlackboardIdred.CallbackObject? scripted
killListBlackboardIdred.CallbackObject? scripted
indicatorEnabledBlackboardIdred.CallbackObject? scripted
weaponSwayBlackboardIdred.CallbackObject? scripted
weaponChangedListenergame.AttachmentSlotsScriptListener? scripted
aimingStatusBlackboardIdred.CallbackObject? scripted
zoomLevelBlackboardIdred.CallbackObject? scripted
realOwnerWeakHandle<game.Object> scripted
hitIndicatorEnabledbool scripted
entityHitWeakHandle<game.Object> scripted
rootWidgetWeakHandle<ink.Widget> scripted
playerWeakHandle<PlayerPuppet> scripted
currentSwayVector2 scripted
currentWeaponZoomfloat scripted
weaponZoomNeedsUpdatebool scripted
currentZoomLevelfloat scripted
weaponZoomListenerHitIndicatorWeaponZoomListener? scripted
weaponIDgame.StatsObjectID scripted
isAimingDownSightsbool scripted
uiSystemgame.ui.GameSystemUI? scripted

Functions