StrikeExecutor_Heal class
StrikeExecutor_Heal
Inheritance
Base: game.EffectExecutor_Scripted
Derived
None.
Properties
| Property | Type | |
|---|---|---|
healthPerc | float | scripted |
Functions
bool Process(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx)RTTI