SasquatchComponent class
SasquatchComponent
Inheritance
Base: game.ScriptableComponent
Derived
None.
Properties
| Property | Type | |
|---|---|---|
owner | WeakHandle<NPCPuppet> | scripted |
owner_id | ent.EntityID | scripted |
weakspotDestroyed | bool | scripted |
player | WeakHandle<PlayerPuppet> | scripted |
Functions
void OnGameAttach()RTTIbool OnStatusEffectApplied(game.events.ApplyStatusEffectEvent evt)RTTIbool OnStatusEffectRemoved(game.events.RemoveStatusEffect evt)RTTIvoid DestroyAllWeakspots()RTTIbool OnDefeatedSasquatch(game.events.DefeatedEvent evt)RTTIbool OnDeath(game.events.DeathEvent evt)RTTI