ProjectileHitAoEData struct 96 bytes
ProjectileHitAoEData
Inheritance
No base class.
Derived
None.
Properties
| Property | Type | |
|---|---|---|
source | WeakHandle<game.Object> | scripted |
instigator | WeakHandle<game.Object> | scripted |
position | Vector4 | scripted |
radius | float | scripted |
duration | float | scripted |
attackRecord | game.data.Attack_Record? | scripted |
weapon | WeakHandle<game.weapon.Object> | scripted |
disableVfx | bool | scripted |
enableImpulseFalloff | bool | scripted |
impulseFalloffFactor | float | scripted |
Functions
None.