ProgressionWidgetGameController class
ProgressionWidgetGameController
Inheritance
Base: game.ui.GenericNotificationGameController
Derived
None.
Properties
| Property | Type | |
|---|---|---|
duration | float | scripted |
playerDevelopmentSystem | PlayerDevelopmentSystem? | scripted |
combatModePSM | game.PSMCombat | scripted |
combatModeListener | red.CallbackObject? | scripted |
playerObject | WeakHandle<game.Object> | scripted |
gameInstance | ScriptGameInstance | scripted |
Functions
bool GetShouldSaveState()overrideRTTIint GetID()overrideRTTIbool OnPlayerAttach(game.Object playerPuppet)RTTIbool OnPlayerDetach(game.Object playerGameObject)RTTIvoid RegisterPSMListeners(game.Object playerObject)RTTIvoid UnregisterPSMListeners(game.Object playerObject)RTTIbool OnCombatStateChanged(int value)RTTIbool OnCharacterProficiencyUpdated(ProficiencyProgressEvent evt)RTTIvoid AddToNotificationQueue(int value, int remainingPointsToLevelUp, int delta, CName notificationColorTheme, string notificationName, game.data.ProficiencyType type, int currentLevel, bool isLevelMaxed)RTTI