PoliceRadioScriptSystem class
PoliceRadioScriptSystem
Inheritance
Base: game.ScriptableSystem
Derived
None.
Properties
None.
Functions
void OnRadioDelayedRequest(RadioDelayedRequest request)RTTIstatic bool IsHeat1Line(CName line, WeakHandle<District> currentDistrict)staticRTTI globalstatic void UpdatePoliceRadioOnDistrictChange(ScriptGameInstance instance, WeakHandle<District> currentDistrict, EPreventionHeatStage heatStage)staticRTTI globalstatic void PlayRadio(ScriptGameInstance instance, CName entryName)staticRTTI globalstatic bool IsPlayerInVehicle(ScriptGameInstance instance)staticRTTI globalstatic CName GetSystemName()staticRTTI globalstatic void PlayRadio(PlayRadioArgs args)staticRTTI globalstatic void UpdatePoliceRadioOnPlayerVisibilityChanged(ScriptGameInstance instance, float lastStarChangeStartTimeStamp, EPreventionHeatStage currentHeatState, EStarState currentVisibilityState, EStarState futureVisibilityState)staticRTTI globalstatic void UpdatePoliceRadioOnVehicleEntrance(ScriptGameInstance instance)staticRTTI globalstatic bool IsARecentEntry(ScriptGameInstance instance, CName entryName)staticRTTI globalstatic CName GetHeatStageRadioEntryName(ScriptGameInstance instance, EPreventionHeatStage heatStage, WeakHandle<District> currentDistrict)staticRTTI globalstatic void UpdatePoliceRadioOnHeatChange(ScriptGameInstance instance, EPreventionHeatStage heatStage, WeakHandle<District> currentDistrict)staticRTTI global