PhoneMessagePopupGameController
Base: game.ui.NewPhoneRelatedGameController
None.
| Property | Type | |
|---|---|---|
content | ink.WidgetReference | scripted |
title | ink.TextWidgetReference | scripted |
avatarImage | ink.ImageWidgetReference | scripted |
menuBackgrouns | ink.WidgetReference | scripted |
hintsContainer | ink.WidgetReference | scripted |
hintTrack | ink.WidgetReference | scripted |
hintClose | ink.WidgetReference | scripted |
hintReply | ink.WidgetReference | scripted |
scrollReply | ink.WidgetReference | scripted |
hintMessenger | ink.WidgetReference | scripted |
hintCall | ink.WidgetReference | scripted |
scrollSlider | ink.WidgetReference | scripted |
contactsPath | ink.WidgetReference | scripted |
messagesPath | ink.WidgetReference | scripted |
blackboard | WeakHandle<game.IBlackboard> | scripted |
blackboardDef | UI_ComDeviceDef? | scripted |
uiSystem | game.ui.GameSystemUI? | scripted |
player | WeakHandle<game.Object> | scripted |
journalMgr | WeakHandle<game.JournalManager> | scripted |
phoneSystem | WeakHandle<PhoneSystem> | scripted |
data | JournalNotificationData? | scripted |
entry | WeakHandle<game.JournalPhoneMessage> | scripted |
contactEntry | WeakHandle<game.JournalContact> | scripted |
attachment | WeakHandle<game.JournalEntry> | scripted |
attachmentState | game.JournalEntryState | scripted |
attachmentHash | uint | scripted |
activeEntry | WeakHandle<game.JournalEntry> | scripted |
dialogViewController | WeakHandle<MessengerDialogViewController> | scripted |
journalEntryHash | int | scripted |
proxy | ink.anim.Proxy? | scripted |
isFocused | bool | scripted |
isHubVisiale | bool | scripted |
bool OnInitialize() RTTIbool OnChoiceEntryStateChanged(uint entryHash, CName className, game.JournalNotifyOption notifyOption, game.JournalChangeType changeType) RTTIbool OnRefresh(RefreshSmsMessagerEvent evt) RTTIvoid SetupData() RTTIvoid SetFocus(bool isFocused) RTTIbool OnGotFocus(FocusSmsMessagerEvent evt) RTTIvoid EnableInput() RTTIvoid DisableInput() RTTIbool OnLostFocus(UnfocusSmsMessagerEvent evt) RTTIbool OnDelayedDotsAnimation(TypingDelayEvent evt) RTTIbool OnUninitialize() RTTIbool OnShow(ShowSmsMessagerEvent evt) RTTIbool OnHide(HideSmsMessagerEvent evt) RTTIbool OnPopupHidden(ink.anim.Proxy evt) RTTIbool OnHandleMenuInput(ink.PointerEvent evt) RTTIbool OnAction(game.input.ScriptListenerAction action, game.input.ScriptListenerActionConsumer consumer) RTTIvoid TryCallContact() RTTIvoid ShowActionBlockedNotification() RTTIvoid CallContact() RTTIvoid TryActivateChoice() RTTIbool HandleCommonInputActions(CName actionName) RTTIvoid RequestUnfocus() RTTIbool OnCloseRequest(RequestSmsMessagerCloseEvent evt) RTTIvoid ClosePopup() RTTIvoid TrackQuest() RTTIWeakHandle<game.JournalPhoneMessage> FindFirstMessageWithAttachment(WeakHandle<game.JournalContainerEntry> entry) RTTIWeakHandle<game.JournalQuestObjective> GetFirstObjectiveFromQuest(WeakHandle<game.JournalQuest> journalQuest) RTTIvoid GotoJournalMenu() RTTIbool OnHUBMenuChanged(ink.MenuLayer_SetMenuModeEvent evt) RTTIvoid GotoMessengerMenu() RTTIvoid GotoHubMenu(CName menuName, IScriptable? userData) RTTIvoid ScrollMessages(float value, bool isMouseWheel) RTTIvoid NavigateChoices(bool isUp) RTTIvoid SetTimeDilatation(bool enable) RTTI