OverheatStatListener
Base: game.ScriptStatPoolsListener
None.
| Property | Type | |
|---|---|---|
weapon | WeakHandle<game.weapon.Object> | scripted |
updateEvt | UpdateOverheatEvent? | scripted |
startEvt | StartOverheatEffectEvent? | scripted |
void OnStatPoolValueChanged(float oldValue, float newValue, float percToPoints) overrideRTTI