OnscreenMessageGameController
Base: game.ui.HUDGameController
None.
| Property | Type | |
|---|---|---|
root | WeakHandle<ink.Widget> | scripted |
blackboard | WeakHandle<game.IBlackboard> | scripted |
blackboardDef | UI_NotificationsDef? | scripted |
screenMessageUpdateCallbackId | red.CallbackObject? | scripted |
screenMessage | game.SimpleScreenMessage | scripted |
mainTextWidget | ink.TextWidgetReference | scripted |
blinkingAnim | ink.anim.Definition? | scripted |
showAnim | ink.anim.Definition? | scripted |
hideAnim | ink.anim.Definition? | scripted |
animProxyShow | ink.anim.Proxy? | scripted |
animProxyHide | ink.anim.Proxy? | scripted |
animProxyTimeout | ink.anim.Proxy? | scripted |
bool OnInitialize() RTTIbool OnUnitialize() RTTIbool OnScreenMessageUpdate(string value) RTTIvoid UpdateWidgets() RTTIvoid CleanupAnimProxies() RTTIvoid SetTimeout(float value) RTTIbool OnTimeout(ink.anim.Proxy anim) RTTIbool OnShown(ink.anim.Proxy anim) RTTIbool OnBlinkAnimation(ink.anim.Proxy anim) RTTIbool OnHidden(ink.anim.Proxy anim) RTTIvoid TriggerBlinkAnimation() RTTIvoid CreateAnimations() RTTI