NumericDispalyUIController
Base: DeviceInkGameControllerBase
None.
| Property | Type | |
|---|---|---|
currentNumberTextWidget | ink.TextWidgetReference | scripted |
upArrowWidget | ink.WidgetReference | scripted |
downArrowWidget | ink.WidgetReference | scripted |
idleAnimName | CName | scripted |
goingUpAnimName | CName | scripted |
goingDownAnimName | CName | scripted |
idleAnim | ink.anim.Proxy? | scripted |
goingDownAnim | ink.anim.Proxy? | scripted |
goingUpAnim | ink.anim.Proxy? | scripted |
onNumberChangedListener | red.CallbackObject? | scripted |
onDirectionChangedListener | red.CallbackObject? | scripted |
void SetupWidgets() overrideRTTIvoid Initialize() RTTIvoid SetCurrentNumberOnUI(int number) RTTINumericDisplay? GetOwner() overrideRTTIvoid RegisterBlackboardCallbacks(game.IBlackboard blackboard) overrideRTTIvoid UnRegisterBlackboardCallbacks(game.IBlackboard blackboard) overrideRTTIbool OnCurrentNumberChanged(int number) RTTIvoid StopUpAnim() RTTIvoid StopDownAnim() RTTIvoid StopIdleAnim() RTTIvoid PlayUpAnim() RTTIvoid PlayDownAnim() RTTIvoid PlayIdleAnim() RTTIvoid PlayDirectionAnim(int direction) RTTIbool OnDirectionChanged(int direction) RTTI