NameplateVisualsLogicController class

NameplateVisualsLogicController

Inheritance

Base: ink.WidgetLogicController

Derived

None.

Properties

PropertyType
rootWidgetWeakHandle<ink.CompoundWidget> scripted
nameTextMainink.TextWidgetReference scripted
nameFrameink.WidgetReference scripted
healthbarWidgetink.WidgetReference scripted
healthBarFullink.WidgetReference scripted
healthBarFrameink.WidgetReference scripted
stealthMappinSlotink.CompoundWidgetReference scripted
damagePreviewWrapperink.WidgetReference scripted
damagePreviewWidgetink.WidgetReference scripted
damagePreviewArrowink.WidgetReference scripted
rarityHolderink.WidgetReference scripted
raritiesink.WidgetReference[] scripted
cachedPuppetWeakHandle<game.Object> scripted
cachedIncomingDatagame.ui.NPCNextToTheCrosshair scripted
isBossbool scripted
isElitebool scripted
isRarebool scripted
isNCPDbool scripted
canCallReinforcementsbool scripted
isBurningbool scripted
isPoisonedbool scripted
bossColorColor scripted
npcDefeatedbool scripted
isStealthMappinVisiblebool scripted
playerZonegame.PSMZones scripted
npcNamesEnabledbool scripted
healthControllerWeakHandle<NameplateBarLogicController> scripted
hasCenterIconbool scripted
animatingObjectink.WidgetReference scripted
isAnimatingbool scripted
animProxyink.anim.Proxy? scripted
alpha_fadeinink.anim.Definition? scripted
damagePreviewAnimProxyink.anim.Proxy? scripted
isQuestTargetbool scripted
forceHidebool scripted
isHardEnemybool scripted
npcIsAggressivebool scripted
playerAimingDownSightsbool scripted
playerInCombatbool scripted
playerInStealthbool scripted
healthNotFullbool scripted
healthbarVisiblebool scripted
levelContainerShouldBeVisiblebool scripted
currentHealthint scripted
maximumHealthint scripted
currentDamagePreviewValueint scripted

Functions