NPCDeathListener
Base: game.ScriptStatPoolsListener
None.
| Property | Type | |
|---|---|---|
npc | WeakHandle<NPCPuppet> | scripted |
bool OnStatPoolAdded() RTTIbool OnStatPoolCustomLimitReached(float value) RTTIbool OnStatPoolMinValueReached(float value) RTTIvoid SendPotentialDeathEvent() RTTI