NPCAgent
Base: AgentBase
None.
| Property | Type | |
|---|---|---|
unit | WeakHandle<ScriptedPuppet> | scripted |
hasBeenAttackedByPlayer | bool | scripted |
isQuestNPC | bool | scripted |
spawnedAsFallback | bool | scripted |
markedToBeDespawned | bool | scripted |
ent.EntityID TryGetAssignedVehicleId() RTTI