MuteArmDurationModifier
Base: game.EffectDurationModifier_Scripted
None.
| Property | Type | |
|---|---|---|
initialDuration | float | scripted |
float Init(game.EffectScriptContext ctx) RTTIfloat Process(game.EffectScriptContext ctx, game.EffectDurationModifierScriptContext durationCtx) RTTIvoid ResetMuteArmBlackboard(game.EffectScriptContext ctx) RTTI