ModifyStatPoolCustomLimitEffector
Base: game.Effector
None.
| Property | Type | |
|---|---|---|
statPoolType | game.data.StatPoolType | scripted |
value | float | scripted |
usePercent | bool | scripted |
previousLimit | float | scripted |
owner | WeakHandle<game.Object> | scripted |
void Initialize(TDBID recordID, ScriptGameInstance game, TDBID parentRecord) overrideRTTIvoid Uninitialize(ScriptGameInstance game) overrideRTTIvoid ActionOn(game.Object owner) overrideRTTIvoid RepeatedAction(game.Object owner) overrideRTTIvoid ActionOff(game.Object owner) overrideRTTIvoid ProcessEffector(game.Object owner) RTTIvoid UninitializeEffector(ScriptGameInstance game) RTTI