MinigameGenerationRuleScalingPrograms
Base: game.ui.MinigameGenerationRule
None.
| Property | Type | |
|---|---|---|
bbNetwork | WeakHandle<game.IBlackboard> | scripted |
isOfficerBreach | bool | scripted |
isRemoteBreach | bool | scripted |
isFirstAttempt | bool | scripted |
void FilterPlayerPrograms(game.ui.MinigameProgramData[] programs) RTTIuint[] GenerateRarities(int length, Overlap[] overlap, int id) RTTIint DefineLength(float combinedPowerLevel, int bufferSize, int numPrograms) RTTI