MessengerUtils
Base: IScriptable
None.
None.
static int GetConversationHash(game.JournalManager journal, WeakHandle<game.JournalPhoneConversation> conversationEntry) staticRTTI globalstatic void SetTimestamp(ContactData contactData, game.JournalManager journal, WeakHandle<game.JournalEntry>[] messagesReceived, WeakHandle<game.JournalPhoneConversation> conversationEntry) staticRTTI globalstatic bool HasQuestImportantMessages(game.JournalManager journal) staticRTTI globalstatic bool ContainsQuestRelatedMessage(game.JournalManager journal, int[] trackedEntriesHashList, WeakHandle<game.JournalEntry>[] messagesReceived) staticRTTI globalstatic IScriptable?[] GetMessageDataArrayForContact(game.JournalManager journal, int concactHash, bool includeUnknown, bool skipEmpty, WeakHandle<MessengerContactSyncData> activeDataSync) staticRTTI globalstatic void SetTitle(ContactData contactData, WeakHandle<game.JournalPhoneConversation> conversationEntry) staticRTTI globalstatic int FindConversationHash(game.JournalManager journal, WeakHandle<game.JournalEntry> entry) staticRTTI globalstatic IScriptable?[] GetSimpleContactDataArray(game.JournalManager journal, bool includeUnknown, bool skipEmpty, bool includeWithNoUnread, WeakHandle<MessengerContactSyncData> activeDataSync) staticRTTI globalstatic void AddContactData(game.JournalManager journal, IScriptable[] contactDataArray, game.JournalContact contactEntry, int[] trackedEntriesHashList, bool includeUnknown, bool skipEmpty, bool includeWithNoUnread, bool includeWithNoReplies, WeakHandle<MessengerContactSyncData> activeDataSync) staticRTTI globalstatic void GetContactMessageData(ContactData contactData, game.JournalManager journal, WeakHandle<game.JournalEntry>[] messagesReceived, WeakHandle<game.JournalEntry>[] playerReplies) staticRTTI globalstatic bool HasPhoneObjective(game.JournalManager journal) staticRTTI globalstatic int GetUnreadMessagesCount(game.JournalManager journal, WeakHandle<game.JournalContact> contactEntry) staticRTTI globalstatic IScriptable?[] GetCallableAndNonEmptyContacts(game.JournalManager journal) staticRTTI globalstatic int[] FetchTrackedQuestCodexLinks(game.JournalManager journal, game.JournalRequestContext context) staticRTTI globalstatic bool HasQuestImportantCalls(game.JournalManager journal) staticRTTI globalstatic int FindContactHash(game.JournalManager journal, WeakHandle<game.JournalEntry> entry) staticRTTI globalstatic void RefreshQuestRelatedStatus(ContactData contactData, game.JournalManager journal, WeakHandle<game.JournalEntry>[] messagesReceived) staticRTTI global