MessengerGameController
Base: game.ui.MenuGameController
None.
| Property | Type | |
|---|---|---|
buttonHintsManagerRef | ink.WidgetReference | scripted |
contactsRef | ink.WidgetReference | scripted |
dialogRef | ink.WidgetReference | scripted |
buttonHintsController | WeakHandle<ButtonHints> | scripted |
dialogController | WeakHandle<MessengerDialogViewController> | scripted |
listController | WeakHandle<SimpleMessengerContactsVirtualListController> | scripted |
journalManager | WeakHandle<game.JournalManager> | scripted |
menuEventDispatcher | WeakHandle<ink.MenuEventDispatcher> | scripted |
activeData | MessengerContactSyncData? | scripted |
bool OnInitialize() overrideRTTIbool OnUninitialize() overrideRTTIbool OnPlayerAttach(game.Object playerPuppet) RTTIbool OnPlayerDetach(game.Object playerPuppet) RTTIbool OnSetMenuEventDispatcher(WeakHandle<ink.MenuEventDispatcher> menuEventDispatcher) overrideRTTIbool OnJournalUpdate(uint entryHash, CName className, game.JournalNotifyOption notifyOption, game.JournalChangeType changeType) RTTIbool OnBack(IScriptable userData) overrideRTTIbool OnMessengerGameControllerDelayInit(MessengerForceSelectionEvent evt) RTTIbool OnSetUserData(IScriptable userData) RTTIvoid ForceSelectIndex(uint idx, bool? dontToggle) RTTIvoid ForceSelectEntry(int hash, bool? dontToggle) RTTIvoid PopulateData() RTTIbool OnContactActivated(MessengerContactSelectedEvent evt) RTTIvoid SyncActiveData(MessengerContactSelectedEvent evt) RTTI