MeleeResourcePoolListener
Base: game.ScriptStatPoolsListener
None.
| Property | Type | |
|---|---|---|
meleeCrosshair | WeakHandle<CrosshairGameController_Melee> | scripted |
void Bind(WeakHandle<CrosshairGameController_Melee> crosshair) RTTIvoid OnStatPoolValueChanged(float oldValue, float newValue, float percToPoints) overrideRTTI